An unofficial gamesalad textbook rapidshare




















They just need to embody whatever it is that powers their Fedora. If they're powered by Hipsterism, for example, they might flood a DJ with requests for oldies while bitching about how rap isn't really music. Or if they're powered by Misogyny, they'll go up to a woman and start explaining how she's biologically wired to desire his dick and she secretly wants to be raped in an attempt to woo her. I rolled it into this revision.

There are also most of the stats, because the thread was just about to fall off the face of the board, and I decided I could as well make some crunch in case the other people who were brainstorming here didn't manage to get anything talked out. It teaches you to overuse the word "autism". I'm going to have to take a closer look at it. I'm looking for a non mediafire download for gurps 4e.

I'm sorry I don't have anything to contribute. Looking for Tamurkhan Throne of Chaos. I want to check it out before buying it for real. Anyone got Saga of the Icelanders? Looking for it and any other Apocalypse-powered games. You can spend edge to do something supernautral It's not really rewarding for the player to have a perfect Japanese VPN.

What's the player's goal here, and how do these powers help the player reach that goal so that they'd be willing to spend their Edge on them? I like the supernatural anime kung-fu approach the original had. Instead of all these pointless little distractions, give the player a katana or two with which to do battle with whatever imagined enemy they have, calling upon their accumulated Edge to power their special moves.

So the game loop would go: players get their objective or whatever, they then RP being a fedora to gain power everyone tries to make everyone else cringe , and then they finally meet whatever it is they've got to defeat and use their Edge to defeat it.

If it's not a combat thing, they might have some utility Edge powers to get around it. The goal is to let the players come up with creative ways in which to use the powers, and to let the petty wish-fulfillment of the powers make the characters so much more cringeworthy. If you want to play something like what you're describing, there's really no reason to make anything new. You can just play Exalted with a palette swap. What I'm trying to get down is what actual fedoras would try to use supernatural powers to do.

That's why I commented on that I was going for a different mood, and that I could disconnect it from the original if it was that. It's refreshingly low-effort to make Edge powers, and I like giving players tools that they can use in interesting ways.

I'd rather give the players 5 conventionally "useful" anime kung-fu powers and 15 little thematically appropriate powers that they can come up with ways to use than I'd give them 10 anime kung-fu powers. The fundamental difference between the original and what I ended up doing, though, is that the original had you playing what fedoras wanted to be, and as such it went for the supernatural anime kung-fu approach.

This one ended up being about playing actual fedoras with supernatural powers, and thus I tried giving the characters supernatural powers that real fedoras would want and appreciate, so that it's easier to roleplay cringe. I have the torrent that's floating around but that hasn't been updated in six years. Please contact me if you need files cleaned.

There's a lot of buzz about this on the OSRsphere, and I want to check if it's worth the buy. If you tell me I might be more inclined to believe you. It doesn't make sense unless they can actually use that power for some goal. What you've described are much better served as just things the player can do at will anyways as a perk of being a Fedoramaster, maybe reserving the most supernatural stuff for those with a certain Edge count or higher. Even if we're assuming non-combat, all of those powers are stupidly situational to the point of uselessness.

Click on the Alien Conquerors template to download the project. Now we are met with the Project Info tab, as shown in the following screenshot:. On this screen, you can set the title of your project, whatever platform you want to develop for, and a description. We will start with what the buttons do:. Home button: A fast way to pop back to the Project Info screen.

Scenes drop-down button: A quick way to jump to scenes without having to go back to Home and select the Scenes tab. Tables button: Allows you quick access to your created tables. Preview button: Plays your project. If you have a scene opened, it will play that scene; but if you are at the home screen, it will play the whole project. Publish button: Allows you to publish your project. We will get into this later. Feedback button: Opens up your default Internet browser and allows you to send feedback to the GameSalad creators.

Help button: Opens up your Internet browser again and brings you to the GameSalad cookbook, a quick reference for all things GameSalad. Tabs in GameSalad are placed so that we can navigate through the interface. Let's take a close look at what the various tabs do in the interface. Let's first discuss the Scenes tab. Click on this tab and you will see the different levels you have created. You can see in this template project that there are three scenes—two levels and one for a "You Win" screen.

Give it a try. Click on some of the scenes and explore the levels a little bit to see how things work.

Again, we will get into more details on this later. This tab shows you all the actors and objects you have created throughout your project. What are actors? Actors are the visual objects in your game. Actors can be characters you play, enemies, obstacles, platforms, background objects, and so on. Here you can create and delete actors as well as manage them. You can also create tags and arrange the actors accordingly.

These are all things we will discuss later. Look at all the potential you have here. Can you picture the awesomeness you are about to create? When you start editing these actors, you will be greeted with the actor editor, as seen in the following screenshot:. Scroll through some of the behaviors or actions and get an idea of the things you can do.

I'm sure you'll see you can get into some pretty powerful rules and behaviors. From here, you manage all your tables. What are tables? Essentially, they are a great way to store data and information. Think of it as an Excel file that stores all the players' items, scores, and information. GameSalad has the ability to save information into them and load them all on the fly.

This project we opened didn't have any tables created, so I added a few just so you can get an idea of what this screen looks like when populated. When you click on a table, you will essentially open an Excel file. You can add rows and columns and populate them accordingly. You can also import and export CSV files, if you prefer to use your own editor.

We will get into using tables later in this book. I did some test populating of a table. These would be items available within your game. Freshworks performs analytics on such data on our behalf which helps us improve our service to you.

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