Carbon game need psp speed




















Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter. Need for Speed Carbon Gameplay Movie 5. Critic Reviews. Score distribution:.

Positive: 3 out of Mixed: 11 out of Negative: 0 out of PGNx Media. All this publication's reviews Read full review. We're definitely keen on the PSP version, serving up some solid racing fun that'll get your heart pumping and your fingers moving. Just be sure to get by with a little help from your friends.

Own the City is a very different game from the console versions of Need for Speed Carbon, but it's still an exciting racer in its own right. Official Playstation 2 Magazine UK.

The classy presentation and slick action capture the spirit of the PS2 game, but this is nothing more than a competent racer. All this publication's reviews. Pocket Gamer UK. Technically solid — if increasingly familiar — racing action but set within a dynamic that often feels unnecessarily controlled.

Own the City still has framerate issues and a gameplay engine that hasn't really changed, but it's still a fun game. The story might be terrible, but somehow it is still better than nothing and the wingman system does work, even if it is a bit odd.

User Reviews. You can set out to conquer the different territories in the city, which will have up to nine events that will range from familiar race modes, circuits, sprints, lap knockouts, as well as some new additions to the classic Need for Speed race types.

One new race type that's designed to show off the gameworld is crew takedown, which finds you taking on a rival crew by yourself in a timed race through their turf. The challenge will be to take them out one by one and prove your superiority. As with the last few Need for Speed games, you'll find you won't have to clear every event in each territory in order to face off against the boss.

Instead, you can choose what you want to do. There are about 89 kilometers of track to drive around in Carbon. Players who choose to poke around Carbon's world will be rewarded by bonus unlockables, such as concept art that will be tucked away for you to find. Inquisitive players will also have the opportunity to face off against police, which you'll come across over the course of your exploration. From the look of things, you'll have the option to evade the cops or take them out depending on your mood.

The other feather in the game's cap is its vehicle roster and customization features. You'll find 29 cars from the muscle, tuner, and exotic families that you'll be able to customize with a robust set of body kits, spoilers, bumper, rims, and vinyls. In addition, you'll be able to customize your crew by creating a name and picking a tag symbol. Your crew tag will appear in the game as you take over the streets. You'll have 20 tags and 24 colors to choose from when selecting the right hue and icon.

On the tech side of things, Carbon keeps pace with what's been seen in the Need for Speed PSP games over the last two years in terms of performance.

However, there's a lot more going on these days thanks to a massive overhaul of the game engine. The work-in-progress version we tried was already running pretty close to 30 frames per second, and it looked pretty smooth. The car grid has been beefed up to six now, allowing more to happen onscreen, and the level of detail is already close to that seen in the previous games. The Fuzion development team has also devoted a fair amount of its resources to tweaking the car handling, which has resulted in new car physics and what it hopes is a better overall feel for the cars.

The team is tapping various experts to help balance the game to the point where it offers an accessible experience with some depth. The game's artificial intelligence has also been overhauled to accommodate the new open world. The audio doesn't feature quite the same overhaul as the visuals, but it still contains a robust array of effects and will include a beefy selection of licensed tunes that you can customize. We were able to try out a bit of a work-in-progress version of the game to see how all of the above worked in practice, and we were encouraged by what we saw.

The game looks good already and the artwork in the story is slick. We're not sure how big of a deal the story element is going to be to people, as the key appeal of the series is its gameplay.

They compete in races to defeat crews, regain Mick's territory and see if they know anything about the accident. Each different crew boss then describes what they know about the incident that killed Mick. They also enlist more people to join the player's crew. The player then races against the Eastsiders' crew leader, Poorboy.

Poorboy tells the player that the accident was caused by someone named Buddy, saying he came out of nowhere and caused the crash. The Krimsons' crew leader, EX, explains to the player what he knows about the night of the race and Buddy's whereabouts, but during which Sara is seemingly caught in an explosion.

The player is driven further to find out who is causing the trouble and soon confronts Buddy. Buddy reveals that he was hired and hands the player his phone. After defeating The Corps' crew leader, MK, he helps out who planned the murder using Buddy's phone, as it is revealed he's an undercover cop investigating Mick's death.

It is revealed that EX was the one who planned the crash and the player goes after him with MK's police forces. They apprehend EX after he is defeated by the player. Sara appears and tells the player to race her but this is followed by her revealing the truth that the player is the one that hired EX to get rid of Mick due to Mick's monstrous personality that hurt Sara as well as the player. EX in turn hired Buddy to crash Mick's car which caused the "accident" that resulted in Mick's death.



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