Wizards apprentice game
Delete Tags. Was this review helpful to you? Recommended Lists The Wizard's Apprentice appears in the following Recommended Lists: My new walkthroughs for October by David Welbourn During the evening of Wednesday October 28, , I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new Story File For all systems.
Playlists and Wishlists. Use them to find all the coins! How many can you collect? Log in with itch. The game is kinda buggy at some point as you might have noticed and may does not give clear instructions.
A little tip: The spell you found on the floating island levitates an object. With Capslock and Shift you can manipulate the height of the levitating object. Also: There is a secret spell hidden!
I finally blew the dust off of my Oculus CV1 and tried to set it up in my tiny room! It was totally worth it!!!! First off, I really love the gesture recognition on this! The tracking I found to be fairly accurate, and I always found I could cast the spells quite easily when I didn't rush. The art and models fit really well, and the particle effects, well, they just bring the fidelity up to !
It looks so so so polished for a 72 hour game! I'm not sure on my opinion on static text in the world space being used in this way. It looks fine as long as I don't move though! Though given how little time you had to make this, and since the game doesn't involve a whole lot of movement all of them kinda things can be forgiven. The dialogue is really good, and honestly I just get such good vibes from this game! Hope it was as fun to make as it was to play! It makes senes though! Though they were less-reality bending, the websites reminded me a lot of Society of Curiosities , which is never a bad thing for a game to remind me of.
As I mentioned above, I really liked the inclusion of some actual magic tricks into the experience. The puzzle portion of this game was mostly good, but as mentioned above, I had some quibbles with them. There were a couple of puzzles where either the clues were ambiguous to the point where I had to check multiple answers in the answer fields. I feel like it could have used a little more time in the playtesting oven to weed these issues out. The puzzles were on the easier side, nothing in here really stumped me.
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